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Omnivores Rule

Omnivores Rule is a third-person biological-sim video game about a flying android learning ecological empathy on an alien planet. Players use sonic abilities to navigate areas of low visibility and to communicate with wildlife. Each interaction ripples through interconnected ecosystems; teaching that extraction yields diminishing returns while reciprocity reveals narrative mystery and cinematic spectacle. Usual borders between weather, plants, animal, intelligence, and highly organized life are unclear. Grounded in Indigenous and Black knowledge systems, the game creates tension between the android’s emerging understanding of ecological balance and their human creators’ colonial instructions. Rendered in Moebius-inspired visuals, Omnivores Rule uses spectacle and discovery to inspire players to enact regenerative futures where listening triumphs over conquest and transformation emerges through humility.

Creator

Connor Wall is a technical artist and game developer bridging public health research, social entrepreneurship, and Indigenous futurisms. Connor researched environmental health at Harvard Medical School and co-founded climate-tech startup Seedling Hydroponics at Johns Hopkins University (securing $25K) before pursing interactive art. Having shipped three indie games through Denmark’s national game program (DADIU) and worked as a narrative designer in Sweden, he currently programs telescopes filming SpaceX, Blue Origin, and NASA launches.

As an organizer for Black in Gaming, Boston Game Dev, and Boston Tech Poetics, Wall co-organized the 2024 and 2025 Black in Gaming Awards at GDC while presenting decolonial design at Game Devs of Color Expo and The Strong National Museum of Play. Through live-coded VJ performances, community organizing, and game development, Wall demonstrates how interactive media can help players imagine regenerative futures and healthier relationships with their environments.